![]() If he set up 15 in one trip from the chasms onwards, that's quite a load. The data-collecting machines alone (25 of them!) would be amazingly bulky and it's unclear how many he would have to carry in one trip. Some of the examples beggar belief, and if any part is false, then none of it makes sense. Canoes piled high with life jackets? Enough trash to build a village, including at least six fire extinguisher cabinets? Piles upon piles of food! The story taken literally is self-reinforcing (adventure suit carrying capacity, having way too much stuff, piles of trash, needing trash disposal device) but his workroom at home does not seem very cluttered. The amount of stuff that the narrator claims Fred accumulates makes no sense. The ice caves (which to reiterate are where you find Fred) also serve as the graveyard for the inhabitants of Star Haven. It's probable that he died when he fell into a ravine. To go find Fred, you climb a huge icy mountain and eventually find him deep in a cave. The newspaper clippings indicate that Fred was a mountain climber. The loss of Fred from your life, in any interpretation, is the reason that you're on this path. They are, in order: Denial, Isolation, Anger, Bargaining, Depression, Acceptance. There are a number of words hidden in various spots throughout the game. ![]() To keep things relatively snappy, I'll just list supporting points, then finish off with important counter-arguments. The narrator, an 8-year-old, invents a nicer story to explain where he went and why he didn't ever come back. Thesis statement: Uncle Fred went off on an adventure in the real world and died. Same guys as who made Goat Simulator but an actual serious game. I just finished it, it's on sale for two bucks for a little bit longer.
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